Commod v 1.7
England4eva y su equipo nos vuelven a deleitar con otra nueva version de Commod arreglando los bugs de algunos mapas y equilibrando un poco algunas armas.
Changes :
comMod
V1.7 :-
- Fixed sniper/shotgun limiting bug
- Fixed player left icons to remove overlaps on double figure players
- Re-Introduced sound files from 1.5 for improved sound on planting/defusing annoucements etc
- Added the ability to control killcam on/off in public modes
V1.6 :- - Added server sided security checks so certain crucial dvars can`t be edited without warning aswell as
warning against settings like devmap etc. - Added IWD check to warn if comMod files have been altered
- Added mod version and mode in strat time & round end
- Added the possibility for players to enable shadows (disabled by default)
- Added the ability to name .log files in server.cfg rather than mod controlled
- Added the ability to control friendly fire on/off in public modes in the server.cfg
- Added comMod tips on map loading screens
- Added Deathmatch mode text
- Added the ability to change your weapon 5 seconds into each round if no shots have been fired
- Added required 1.4 map files
- Fixed a bug in some custom maps where the player became invisible
- Fixed a bug on the first half if the time ran out on a timeout then there was no halftime RUP mode
- Fixed sniper & shotgun limiting where the weapons became unavailable
- Fixed bug on Castle, Suburban, Hangar & Asylum in which the bomb site wasn`t visable from long range
causing players to be clearly visable when planting etc. - Changed “rifles” only mode to bolt rifles only (semi-rifles now disabled)
- Removed “create squad” button on menus
- Removed rank icon on scoreboard
- Removed player freeze on scores screen, allowing free movement while scores displayed
- Removed strat time in public modes
- Removed Destroy & Defend the objective sounds
- Increased the recoil of Type 99 LMG, DP28, SVT40 & Gewehr
- Increased torso & upper/lower arms, lower legs, hands & feet damage of SVT40 & Gewehr
- Increased the torso & upper arms damage of Magnum pistol
- Increased head damage of M1 Carbine
- Reduced the range of BAR & DP28 by 10%
- Reduced the range of SVT40 & Gewehr by 10%
- Reduced the clip size of DP28 from 47 to 30
- Reduced the damage slightly of bolt rifles to stop 1 shot kills through thick walls
- Reduced the damage to the head/neck of BAR
- Reduced the recoil and slight range of STG-44
- Reduced the size of the mod.ff file by 135k
Ahora solo falta que nos den por fin la posibilidad de incluir tanto las pistolas como las bayonetas y granadas en su version Only rifles.
Activos en COD5
Los más activos en Mods y mapas
Subforos
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Call of Duty: World at War
- Ayuda
- Búsqueda de clan y jugadores
- Competiciones
- General
- General Facción
- Mods y mapas
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- Sugerencias
Call of Duty: World at War
Lo e probado i lo encuentro igual que todos
aun no lo he probado pero por lo que entendí de todo eso.. es que le cambian 2 o 3 cositas…GJ
Coño pero si acaban de sacar el 1.6…xD!!!
lo unico que falta es que se pueda matar sin necesidad de hacer 10 hits
Depende que arma te cojas,esto no es cod 4 que con un cargador de una metra te haces a todos.. las que tienen mas daño son los rifles yo lo veo bien que este asi de compensado.
Pero no me negareis que seria cojonudo que implementasen las nades y las pistolas en el modo de “solo rifles”, ademas echo de menos las bayonetas que le dan un toque romantico al cod5
y es que señores mios la frase de “calad las bayonetas!!! “ es algo que te llega muy muy dentro.
Vamos a ver si England4eva y su team nos ofrecen una version del commod con estas variaciones en este estilo de juego del commod, aunque fueran activables o desactivables.