V1.4 :-

- Added shoot to die in RUP mode. If you don`t shoot you can`t be killed in RUP mode.
- Added stopping power to all weapons
- Added the ability to change FoV, Max FPS & Max Packets manually via the Options, Graphics Menu ingame.
- Added the ability to select Private, 2v2 & 1v1 (Match) mode timelimits for CTF, DOM, HQ, TDM & SAB gametypes (Default, 10)
- Added support for Sabotage gametype
- Added Makin Day files required from V1.2 CoD:WW Patch
- Added ALL CoD:WW V1.2 map patches for Hangar, Downfall, Castle, Suburban, Shrine, Seelow, Roundhouse, Makin & Outskirts
- Added 5 seconds "match starting" before first round strat time

- Increased recoil for STG-44 & Thompson
- Increased bullet impact damage of Kar98k inline with the other bolt rifles

- Lowered public halftime strat time from 15 to 10.

- Removed headbob on snipers while holding breath scoped and moving
- Removed the ability to throw a nade/flare/smoke in strat time
- Removed rank/experience window at the end of game
- Removed death location icon
- Removed hit blip when shooting through walls
- Removed match bonus text

- Fixed Attack/Defence names on Downfall, Seelow & Roundhouse
- Fixed bug in which the server would crash if 2v2 mode entered incorrectly
- Fixed Koth public timelimit bug in which the time would never end

- Public mode timelimits for SD will follow server.cfg settings

- Changed weapon damage on the majority of weapons (see additional weapon guide)


V1.3 :-

	- Removed JP, GE & RU "We've got the bomb" SFX in SD inline with the US removal from previous versions
	- Removed the PTRS-41 anti-tank sniper from weapon selection

	- Fixed Capture The Flag missing sounds
	- Fixed 2v2 rounds bug in which only 2 rounds played before switch and 2 before end
	- Fixed 1 sniper per team bug in which sniper sometimes became unselectable
	- Fixed solider type & flags for maps Asylum, Dome, Downfall, Outskirts, Roundhouse & Seelow
	- Fixed all snipers raise and drop time inline with springfield
	- Fixed map hole bug on Downfall in which players could go under the map
	- Fixed map hole bug on Roundhouse in which players could go under the map
	- Fixed public rotation bug in which rotation wasn`t being followed or first map played twice
	- Fixed dead can talk to living bug

	- Introduced 1 shotgun limit per team
	- Introduced longer SD round time, increased from 1:45 to 2:00

	- Added MRxx to mode name text in RUP mode
	- Added 15 second strat time for halftime on public mode
	- Added force sv_fps 30 and fixed sv_fps timing bug
	- Added 1v1 mode
	- Added Domination gametype & fixed domination sounds
	- Added switching side message/pause for TDM mode
	- Added players left HUD feature

	- Improved weapon disable in strat time to eliminate nade drop problem

	- Public mode timelimits for CTF, HQ, TDM & DOM will follow server.cfg settings
	-- scr_koth_timelimit
	-- scr_tdm_timelimit
	-- scr_ctf_timelimit
	-- scr_dom_timelimit

	- Reduced the size of the mod.ff file by 120k
	- Reduced the size of the client side .iwd file by 145k

V1.21b - v1.23b :-

	- Fixed roundswitch bug
	- Fixed get Bomb in Public mode bug
	- Fixed TDM scores @ side swap bug
	- Fixed timeout in public mode bug
	- Fixed HQ & TDM modes
	- Fixed round/score bug in which scores over counted giving the impression too many rounds
	- Fixed Makin & Roundhouse crash bug which crashed the server when map loaded

V1.2b :-

	- NEW Class/Weapon selection menu allowing a large range of guns - rifles, bolts, smgs, mgs, snipers & more!
	- Range of pistols now user selectable
	- Frag nade or Molotov selectable
	- Smoke or Flare selectable

	- Added CTF, HQ & TDM gametypes
	- Added 2v2_ & 2v2hc_ modes (2 vs 2 Mode, No Snipers, No Shotguns)

	- .375 Magnum damaged reduced inline with other pistols
	- All bolt rifles damage increased to 1 shot kill (upper torso, head, neck, upper arms & upper legs)
	- All bolt rifles recoil increased
	- All snipers damage increased to 1 shot kill (upper torso, head, neck, upper arms & upper legs)
	- All light/heavy gunner weapons recoil increased
	- Snipers do not drop weapon on death (no sniper pickups)

	- Added comMod quick menu (Default accessable by key 'B', option '4')
	- Added Suicide (Under comMod quick menu)
	- Added Drop Bomb (Under comMod quick menu)
	- Added Call TimeOut (Under comMod quick menu)

	- Removed the ability to ready up in match mode if there is only 1 person on the server
	- Added current mode text to the top right hand side in RUP mode
	- Added generic pickup and drop bomb sounds for S&D
	- Disabled the use of the bomb (S&D) and flags (CTF) in pre-match RUP mode 
	- Introduced CoD:WW 1.0.1017 map bug/hole fixes
	- Fixed public map rotation (now follows server.cfg rotation)
	- Fixed bug in public mode in which maps would constantly rotate if only 1 player on the server
	- Fixed bug if you changed game modes in strat time no players would be able to move
	- Fixed bug in which Mosin rifle users had 2 frag grenades

v1.1b :-

	- Fixed & improved the distance in which you can hear plant/defuse sounds
	- Introduced greater recoil on Thompson, MP40 & STG-44
	- 3rd person spectating disabled
	- Disabled weapons & ability to kill in strat time
	- Fixed reconnect/late connect spawn bug, now you won`t spawn mid round if it is in play
	- Fixed bug, "We've got the bomb" sound didn`t always play on certain maps
	- Fixed 24 round bug in which the match was switching at 12 rounds but ending on 20
	- Fixed dual bomb defused voice sounds, now only commod sound, no Ger, Rus, Jap or US voice plays
	- Ghillie-style player camo removed from rifle players, retained for snipers only
	- Improved RUP key recognition
	- Added Press Use Key to ready up message in RUP mode
	- Optimised internal code removing unnesseccary files

v1.0b :-

	- Custom weapon select menu introduced
	- Team kill with no death in Ready-Up mode introduced (must be put in a private mode to kick this off)
	- Fixed missing sound alias spam in console on Airfield map
	- Promod look up/down weapon selection removed
	- Mode names changed to commod_mode public_10 etc.