V1.9 :-

- Changed plant & defuse points from 10 to 3.
- Changed timeout countdown from seconds to minutes & seconds
- Changed team names like Marine Raiders Eliminated to generic names such as Attack Eliminated

- Added further protection against invalid values on certain settings improving standardisation
and disabling the use of certain cvars which are "allowed" to be changed by a user but result in
cheat type effects such as the removal of large objects etc. Thus blocking commands such as
modellimit, dobjlimit, sizecull & compassplayerheight/width outside normal ranges with the introduction
of obscuring the screen and annoyance of repeated sound until the settings are corrected.

- Added support for Map Pack 2 maps, mp_kwai, mp_stalingrad & mp_docks (with removal of thunder sound on mp_docks)
- Added stock updated glitch/stick fixes to Shrine, Suburban, Makin, Makin Day, Roundhouse, Downfall,
Asylum, Subway, Seelow, Outskirts, Hangar & Castle
- Added a fix to stop a glitch with both rocks on Shrine being completely see through when leaning in to
- Added score display when you kill, defuse, plant, teamkill etc
- Added the ability to use the sawn-off "attachment" on the double barreled shotgun offering greater spread
and power but with less range
- Added "snipers" only and "snipersgp" only mode (eg; /rcon commod_mode public_10 snipersgp)
- Added the ability to select Stielhandgranate as a primary grenade
- Added hit damage inflicted & location information in pre-match ready-up mode
- Added comMod Graphics quick menu accessable by B then 5 in game. Allowing the ability to change values
such as :- 

r_normalmap Unchanged, Flat
r_specularcolorscale 0, 1, 2
r_blur 0, 0.2, 0.4, 0.6, 0.8, 1
r_lighttweaksunlight 0.1, 0.6, 1.2, 1.6

While retaining your choices for future comMod games.

- Fixed a bug in which timeout limit was set per side and not per team
- Fixed a bug in public rifles only mode in which STG was available
- Fixed a bug in private rifles only mode in which 1 sniper was available
- Fixed SVT/Gewehr lower torso damage which was set incorrectly lower than it should be
- Fixed a problem in which the bomb site on Castle, Makin & Makin Day disappeared when viewed from a certain
angle/distance leaving a player planting clearly visable
- Fixed a bug in which headbob came back at the last seconds of a round after bomb explodes
- Fixed a bug in which -5 wasn`t deducted from your score when you made a teamkill

- Reduced damage to the lower leg & through objects such as walls of the DP28, Type99LMG & Bar
- Reduced firerate & increased damage slightly of PPSH
- Reduced the firerate of Gewehr, SVT & m1 Carbine to reduce the use of roller fire
- Increased recoil slightly of the BAR
- Increased damage/range slightly of Molotov & added 5s explode time in hand
- Increased spread of fire when shooting from the hip for DP28 & Type 99 LMG
- Increased rate of fire of the MP40

- Limited Light Gunners to 3 per team

- Removed the choice of silencer/flash hider on STG & M1A1 Carbine
- Removed the ability to throw back grenades

V1.8 :-

	- Limited heavy gunners to 2 per team in match (private) modes

	- Increased the spread of fire slightly for BAR when firing from the hip

	- Reverted back to forced sv_fps 20 to improve FPS and overall smoothness client side

	- Reduced the range of both shotguns
	- Reduced the spread of fire of all sniper rifles when firing from the hip
	- Reduced the damage caused from barrel explosions by 62%

	- Removed headbob to increase hit reg and FPS
	- Removed useless rank information on map change countdown menu

	- Added a small pause at the end of round scores/before new round

	- Fixed a bug in public mode in which if enabled the end of each killcam was missing
	- Fixed a bug in CTF mode in which team sides didn`t swap
	- Fixed player skins so there are a range of player skins depending on weapon class
	- Fixed side names after bomb plant, previously would change back to default CoD:WW names (Red Army etc.)
	- Fixed shotguns so they do not drop weapon on death (no shotgun pickups)
	- Fixed a public mode SD bug by disallowing the planting of a bomb if < 2 players on the server causing the
	  round to never end and a new round start.

	- Added the ability to have more than 1 sniper/shotgun in deathmatch (FFA) mode
	- Added the ability to require a shot fired anywhere each respawn before being able to be killed in RUP mode
	- Added improved IWD file checks to stop tampering with comMod internal files

V1.7 :-

	- Fixed sniper/shotgun limiting bug
	- Fixed player left icons to remove overlaps on double figure players

	- Re-Introduced sound files from 1.5 for improved sound on planting/defusing annoucements etc

	- Added the ability to control killcam on/off in public modes

V1.6 :-

	- Added server sided security checks so certain crucial dvars can`t be edited without warning
	  aswell as warning against settings like devmap etc.
	- Added IWD check to warn if comMod files have been altered
	- Added mod version and mode in strat time & round end
	- Added the possibility for players to enable shadows (disabled by default)
	- Added the ability to name .log files in server.cfg rather than mod controlled
	- Added the ability to control friendly fire on/off in public modes in the server.cfg
	- Added comMod tips on map loading screens
	- Added Deathmatch mode text
	- Added the ability to change your weapon 5 seconds into each round if no shots have been fired
	- Added required 1.4 map files

	- Fixed a bug in some custom maps where the player became invisible
	- Fixed a bug on the first half if the time ran out on a timeout then there was no halftime RUP mode
	- Fixed sniper & shotgun limiting where the weapons became unavailable
	- Fixed bug on Castle, Suburban, Hangar & Asylum in which the bomb site wasn`t visable from long range
	  causing players to be clearly visable when planting etc.

	- Changed "rifles" only mode to bolt rifles only (semi-rifles now disabled)

	- Removed "create squad" button on menus
	- Removed rank icon on scoreboard
	- Removed player freeze on scores screen, allowing free movement while scores displayed
	- Removed strat time in public modes
	- Removed Destroy & Defend the objective sounds

	- Increased the recoil of Type 99 LMG, DP28, SVT40 & Gewehr
	- Increased torso & upper/lower arms, lower legs, hands & feet damage of SVT40 & Gewehr
	- Increased the torso & upper arms damage of Magnum pistol
	- Increased head damage of M1 Carbine

	- Reduced the range of BAR & DP28 by 10%
	- Reduced the range of SVT40 & Gewehr by 10%
	- Reduced the clip size of DP28 from 47 to 30
	- Reduced the damage slightly of bolt rifles to stop 1 shot kills through thick walls
	- Reduced the damage to the head/neck of BAR
	- Reduced the recoil and slight range of STG-44
	- Reduced the size of the mod.ff file by 135k

V1.5 :-

	- Added DisabledUnifiedSpawning for improved spawning on multilives gametypes
	- Added the ability to disable comMod hostname branding with "set commod_nobranding 1"
	- Added shorter hostname branding (enabled by default) which will be displayed as CM 1.5|
	- Added comMod Advanced options in Options -> Multiplayer Options
	- Added Rifles only mode, enabled by commod_mode [mode] rifles (eg. commod_mode private_10 rifles)
	- Added player_breath_hold_lerp 4 to improve sniper breath holding speed and hit reg issues

	- Removed sway when ADS from all non-scoped weapons fixing CoD:WW hit registration issues
	- Removed rank 1 text from scoreboard
	- Removed rank icon and rank "1" from above player heads

	- Increased the recoil of M1 Carbine
	- Increased the recoil and reduced the head damage of STG-44
	- Increased the damage of PPSH slightly

	- Reduced the range of Double Barreled Shotgun & Trench gun
	- Reduced the speed and distance of sprint of Type 99 LMG by 0.15
	- Reduced the speed and distance of sprint of DP28 by 0.15
	- Reduced the speed and distance of sprint of BAR by 0.1

	- Disabled create squad button

	- Fixed crash on Makin when in CTF mode
	- Fixed graphics menu bug

V1.4 :-

	- Added shoot to die in RUP mode. If you don`t shoot you can`t be killed in RUP mode.
	- Added stopping power to all weapons
	- Added the ability to change FoV, Max FPS & Max Packets manually via the Options, Graphics Menu ingame.
	- Added the ability to select Private, 2v2 & 1v1 (Match) mode timelimits for CTF, DOM, HQ, TDM & SAB gametypes (Default, 10)
	- Added support for Sabotage gametype
	- Added Makin Day files required from V1.2 CoD:WW Patch
	- Added ALL CoD:WW V1.2 map patches for Hangar, Downfall, Castle, Suburban, Shrine, Seelow, Roundhouse, Makin & Outskirts
	- Added 5 seconds "match starting" before first round strat time

	- Increased recoil for STG-44 & Thompson
	- Increased bullet impact damage of Kar98k inline with the other bolt rifles

	- Lowered public halftime strat time from 15 to 10.

	- Removed headbob on snipers while holding breath scoped and moving
	- Removed the ability to throw a nade/flare/smoke in strat time
	- Removed rank/experience window at the end of game
	- Removed death location icon
	- Removed hit blip when shooting through walls
	- Removed match bonus text

	- Fixed Attack/Defence names on Downfall, Seelow & Roundhouse
	- Fixed bug in which the server would crash if 2v2 mode entered incorrectly
	- Fixed Koth public timelimit bug in which the time would never end

	- Public mode timelimits for SD will follow server.cfg settings

	- Changed weapon damage on the majority of weapons (see additional weapon guide)


V1.3 :-
	- Removed JP, GE & RU "We've got the bomb" SFX in SD inline with the US removal from previous versions
	- Removed the PTRS-41 anti-tank sniper from weapon selection

	- Fixed Capture The Flag missing sounds
	- Fixed 2v2 rounds bug in which only 2 rounds played before switch and 2 before end
	- Fixed 1 sniper per team bug in which sniper sometimes became unselectable
	- Fixed solider type & flags for maps Asylum, Dome, Downfall, Outskirts, Roundhouse & Seelow
	- Fixed all snipers raise and drop time inline with springfield
	- Fixed map hole bug on Downfall in which players could go under the map
	- Fixed map hole bug on Roundhouse in which players could go under the map
	- Fixed public rotation bug in which rotation wasn`t being followed or first map played twice
	- Fixed dead can talk to living bug

	- Introduced 1 shotgun limit per team
	- Introduced longer SD round time, increased from 1:45 to 2:00

	- Added MRxx to mode name text in RUP mode
	- Added 15 second strat time for halftime on public mode
	- Added force sv_fps 30 and fixed sv_fps timing bug
	- Added 1v1 mode
	- Added Domination gametype & fixed domination sounds
	- Added switching side message/pause for TDM mode
	- Added players left HUD feature

	- Improved weapon disable in strat time to eliminate nade drop problem

	- Public mode timelimits for CTF, HQ, TDM & DOM will follow server.cfg settings
	-- scr_koth_timelimit
	-- scr_tdm_timelimit
	-- scr_ctf_timelimit
	-- scr_dom_timelimit

	- Reduced the size of the mod.ff file by 120k
	- Reduced the size of the client side .iwd file by 145k

V1.21b - v1.23b :-

	- Fixed roundswitch bug
	- Fixed get Bomb in Public mode bug
	- Fixed TDM scores @ side swap bug
	- Fixed timeout in public mode bug
	- Fixed HQ & TDM modes
	- Fixed round/score bug in which scores over counted giving the impression too many rounds
	- Fixed Makin & Roundhouse crash bug which crashed the server when map loaded

V1.2b :-

	- NEW Class/Weapon selection menu allowing a large range of guns - rifles, bolts, smgs, mgs, snipers & more!
	- Range of pistols now user selectable
	- Frag nade or Molotov selectable
	- Smoke or Flare selectable

	- Added CTF, HQ & TDM gametypes
	- Added 2v2_ & 2v2hc_ modes (2 vs 2 Mode, No Snipers, No Shotguns)

	- .375 Magnum damaged reduced inline with other pistols
	- All bolt rifles damage increased to 1 shot kill (upper torso, head, neck, upper arms & upper legs)
	- All bolt rifles recoil increased
	- All snipers damage increased to 1 shot kill (upper torso, head, neck, upper arms & upper legs)
	- All light/heavy gunner weapons recoil increased
	- Snipers do not drop weapon on death (no sniper pickups)

	- Added comMod quick menu (Default accessable by key 'B', option '4')
	- Added Suicide (Under comMod quick menu)
	- Added Drop Bomb (Under comMod quick menu)
	- Added Call TimeOut (Under comMod quick menu)

	- Removed the ability to ready up in match mode if there is only 1 person on the server
	- Added current mode text to the top right hand side in RUP mode
	- Added generic pickup and drop bomb sounds for S&D
	- Disabled the use of the bomb (S&D) and flags (CTF) in pre-match RUP mode 
	- Introduced CoD:WW 1.0.1017 map bug/hole fixes
	- Fixed public map rotation (now follows server.cfg rotation)
	- Fixed bug in public mode in which maps would constantly rotate if only 1 player on the server
	- Fixed bug if you changed game modes in strat time no players would be able to move
	- Fixed bug in which Mosin rifle users had 2 frag grenades

v1.1b :-

	- Fixed & improved the distance in which you can hear plant/defuse sounds
	- Introduced greater recoil on Thompson, MP40 & STG-44
	- 3rd person spectating disabled
	- Disabled weapons & ability to kill in strat time
	- Fixed reconnect/late connect spawn bug, now you won`t spawn mid round if it is in play
	- Fixed bug, "We've got the bomb" sound didn`t always play on certain maps
	- Fixed 24 round bug in which the match was switching at 12 rounds but ending on 20
	- Fixed dual bomb defused voice sounds, now only commod sound, no Ger, Rus, Jap or US voice plays
	- Ghillie-style player camo removed from rifle players, retained for snipers only
	- Improved RUP key recognition
	- Added Press Use Key to ready up message in RUP mode
	- Optimised internal code removing unnesseccary files

v1.0b :-

	- Custom weapon select menu introduced
	- Team kill with no death in Ready-Up mode introduced (must be put in a private mode to kick this off)
	- Fixed missing sound alias spam in console on Airfield map
	- Promod look up/down weapon selection removed
	- Mode names changed to commod_mode public_10 etc.